Video Game Animation Study

Video Game Animation Study

169K
Subscribers count
12.23M
Views count
79
Uploads
$105
Estimated earnings per week
GB
Country

Subscriber & View Count History for Video Game Animation Study

Weekly gained views for the last 12 weeks

Weekly gained subscribers for the last 12 weeks

Statistics summary for Video Game Animation Study

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Date Views Gained Total Views Est. Earnings Subs Gained Total Subscribers New Uploads Total Uploads
2026-10-18 Sun +4K 12.18M $1 169K 78
2026-10-19 Mon +1.26K 12.19M 169K +1 79
2026-10-20 Tue +17.69K 12.2M $7 169K 79
2026-10-21 Wed +6.47K 12.21M $2 169K 79
2026-10-22 Thu +11.44K 12.22M $5 169K 79
2026-10-23 Fri +2.05K 12.22M 169K 79
2026-10-24 Sat +5.3K 12.23M $2 169K 79
2026-10-25 Sun LIVE +3.34K 12.23M $1 169K 79
Daily averages +5.73K $2
Last 8 weeks total +51.54K $23
Last updated 2026-10-25

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About Video Game Animation Study

Let's study video game animation. Why do 8-bit video games have so few frames? Why do 2D fighting games use smear frames so much? Why do some enemies have the exact same animation? How can characters do more than one animation at once? How to make your game animation look better? We're never done learning! VGAS is run by Dan Root, a 2D animator, animation lecturer and game developer. #VideoGameAnimation #GameAnim #VGAS