Video Game Animation Study

Video Game Animation Study

169K
Subscribers count
11.91M
Views count
77
Uploads
$50
Estimated earnings per week
GB
Country

Subscriber & View Count History for Video Game Animation Study

Weekly gained views for the last 12 weeks

Weekly gained subscribers for the last 12 weeks

Statistics summary for Video Game Animation Study

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Date Views Gained Total Views Est. Earnings Subs Gained Total Subscribers New Uploads Total Uploads
2026-09-02 Wed +7.63K 11.89M $3 169K 75
2026-09-03 Thu +5.03K 11.89M $2 169K +3 78
2026-09-04 Fri 11.89M 169K 78
2026-09-05 Sat +8K 11.9M $3 169K 78
2026-09-06 Sun +3.73K 11.9M $1 169K -1 77
2026-09-07 Mon +2.58K 11.9M $1 169K 77
2026-09-08 Tue +2.17K 11.91M 169K 77
2026-09-09 Wed LIVE +1.09K 11.91M 169K 77
Daily averages +3.36K $1
Last 8 weeks total +30.22K $13
Last updated 2026-09-09

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About Video Game Animation Study

Let's study video game animation. Why do 8-bit video games have so few frames? Why do 2D fighting games use smear frames so much? Why do some enemies have the exact same animation? How can characters do more than one animation at once? How to make your game animation look better? We're never done learning! VGAS is run by Dan Root, a 2D animator, animation lecturer and game developer. #VideoGameAnimation #GameAnim #VGAS